<!DOCTYPE html>
<html>
<head>
<script type="text/javascript">
var ctx = null;
var gameMap = [
0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 1, 1, 1, 1, 1, 1, 1, 1, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0,
0, 2, 2, 2, 1, 1, 1, 1, 1, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0,
0, 1, 1, 2, 1, 0, 0, 0, 0, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0,
0, 1, 1, 2, 1, 0, 2, 2, 0, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0,
0, 1, 1, 2, 1, 0, 2, 2, 0, 4, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0,
0, 1, 1, 2, 2, 2, 2, 2, 0, 4, 4, 4, 1, 1, 1, 0, 2, 2, 2, 0,
0, 1, 1, 2, 1, 0, 2, 2, 0, 1, 1, 4, 1, 1, 1, 0, 2, 2, 2, 0,
0, 1, 1, 2, 1, 0, 2, 2, 0, 1, 1, 4, 1, 1, 1, 0, 2, 2, 2, 0,
0, 1, 1, 2, 1, 0, 0, 0, 0, 1, 1, 4, 1, 1, 0, 0, 0, 2, 0, 0,
0, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 4, 1, 1, 0, 2, 2, 2, 2, 0,
0, 1, 1, 2, 2, 2, 2, 2, 2, 1, 4, 4, 1, 1, 0, 2, 2, 2, 2, 0,
0, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0,
0, 1, 1, 1, 1, 1, 1, 1, 1, 4, 4, 1, 1, 1, 0, 2, 2, 2, 2, 0,
0, 1, 1, 1, 1, 1, 1, 1, 1, 4, 1, 1, 1, 1, 0, 2, 2, 2, 2, 0,
0, 1, 1, 1, 1, 1, 1, 1, 1, 4, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0,
0, 1, 1, 1, 1, 1, 1, 1, 1, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0,
0, 1, 1, 1, 1, 1, 1, 1, 1, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0,
0, 1, 1, 1, 1, 1, 1, 1, 1, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
];
var mapTileData = new TileMap();
var roofList = [
{ x:5, y:3, w:4, h:7, data: [
10, 10, 11, 11,
10, 10, 11, 11,
10, 10, 11, 11,
10, 10, 11, 11,
10, 10, 11, 11,
10, 10, 11, 11,
10, 10, 11, 11
]},
{ x:15, y:5, w:5, h:4, data: [
10, 10, 11, 11, 11,
10, 10, 11, 11, 11,
10, 10, 11, 11, 11,
10, 10, 11, 11, 11
]},
{ x:14, y:9, w:6, h:7, data: [
10, 10, 10, 11, 11, 11,
10, 10, 10, 11, 11, 11,
10, 10, 10, 11, 11, 11,
10, 10, 10, 11, 11, 11,
10, 10, 10, 11, 11, 11,
10, 10, 10, 11, 11, 11,
10, 10, 10, 11, 11, 11
]}
];
var tileW = 40, tileH = 40;
var mapW = 20, mapH = 20;
var currentSecond = 0, frameCount = 0, framesLastSecond = 0, lastFrameTime = 0;
var tileset = null, tilesetURL = "tileset.png", tilesetLoaded = false;
var gameTime = 0;
var gameSpeeds = [
{name:"Normal", mult:1},
{name:"Slow", mult:0.3},
{name:"Fast", mult:3},
{name:"Paused", mult:0}
];
var currentSpeed = 0;
var itemTypes = {
1 : {
name : "Star",
maxStack : 2,
sprite : [{x:240,y:0,w:40,h:40}],
offset : [0,0]
}
};
function Stack(id, qty)
{
this.type = id;
this.qty = qty;
}
function Inventory(s)
{
this.spaces = s;
this.stacks = [];
}
Inventory.prototype.addItems = function(id, qty)
{
for(var i = 0; i < this.spaces; i++)
{
if(this.stacks.length<=i)
{
var maxHere = (qty > itemTypes[id].maxStack ?
itemTypes[id].maxStack : qty);
this.stacks.push(new Stack(id, maxHere));
qty-= maxHere;
}
else if(this.stacks[i].type == id &&
this.stacks[i].qty < itemTypes[id].maxStack)
{
var maxHere = (itemTypes[id].maxStack - this.stacks[i].qty);
if(maxHere > qty) { maxHere = qty; }
this.stacks[i].qty+= maxHere;
qty-= maxHere;
}
if(qty==0) { return 0; }
}
return qty;
};
function PlacedItemStack(id, qty)
{
this.type = id;
this.qty = qty;
this.x = 0;
this.y = 0;
}
PlacedItemStack.prototype.placeAt = function(nx, ny)
{
if(mapTileData.map[toIndex(this.x, this.y)].itemStack==this)
{
mapTileData.map[toIndex(this.x, this.y)].itemStack = null;
}
this.x = nx;
this.y = ny;
mapTileData.map[toIndex(nx, ny)].itemStack = this;
};
var objectCollision = {
none : 0,
solid : 1
};
var objectTypes = {
1 : {
name : "Box",
sprite : [{x:40,y:160,w:40,h:40}],
offset : [0,0],
collision : objectCollision.solid,
zIndex : 1
},
2 : {
name : "Broken Box",
sprite : [{x:40,y:200,w:40,h:40}],
offset : [0,0],
collision : objectCollision.none,
zIndex : 1
},
3 : {
name : "Tree top",
sprite : [{x:80,y:160,w:80,h:80}],
offset : [-20,-20],
collision : objectCollision.solid,
zIndex : 3
}
};
function MapObject(nt)
{
this.x = 0;
this.y = 0;
this.type = nt;
}
MapObject.prototype.placeAt = function(nx, ny)
{
if(mapTileData.map[toIndex(this.x, this.y)].object==this)
{
mapTileData.map[toIndex(this.x, this.y)].object = null;
}
this.x = nx;
this.y = ny;
mapTileData.map[toIndex(nx, ny)].object = this;
};
var floorTypes = {
solid : 0,
path : 1,
water : 2,
ice : 3,
conveyorU : 4,
conveyorD : 5,
conveyorL : 6,
conveyorR : 7,
grass : 8
};
var tileTypes = {
0 : { colour:"#685b48", floor:floorTypes.solid, sprite:[{x:0,y:0,w:40,h:40}] },
1 : { colour:"#5aa457", floor:floorTypes.grass, sprite:[{x:40,y:0,w:40,h:40}] },
2 : { colour:"#e8bd7a", floor:floorTypes.path, sprite:[{x:80,y:0,w:40,h:40}] },
3 : { colour:"#286625", floor:floorTypes.solid, sprite:[{x:120,y:0,w:40,h:40}] },
4 : { colour:"#678fd9", floor:floorTypes.water, sprite:[
{x:160,y:0,w:40,h:40,d:200}, {x:200,y:0,w:40,h:40,d:200},
{x:160,y:40,w:40,h:40,d:200}, {x:200,y:40,w:40,h:40,d:200},
{x:160,y:40,w:40,h:40,d:200}, {x:200,y:0,w:40,h:40,d:200}
]},
5 : { colour:"#eeeeff", floor:floorTypes.ice, sprite:[{x:120,y:120,w:40,h:40}]},
6 : { colour:"#cccccc", floor:floorTypes.conveyorL, sprite:[
{x:0,y:40,w:40,h:40,d:200}, {x:40,y:40,w:40,h:40,d:200},
{x:80,y:40,w:40,h:40,d:200}, {x:120,y:40,w:40,h:40,d:200}
]},
7 : { colour:"#cccccc", floor:floorTypes.conveyorR, sprite:[
{x:120,y:80,w:40,h:40,d:200}, {x:80,y:80,w:40,h:40,d:200},
{x:40,y:80,w:40,h:40,d:200}, {x:0,y:80,w:40,h:40,d:200}
]},
8 : { colour:"#cccccc", floor:floorTypes.conveyorD, sprite:[
{x:160,y:200,w:40,h:40,d:200}, {x:160,y:160,w:40,h:40,d:200},
{x:160,y:120,w:40,h:40,d:200}, {x:160,y:80,w:40,h:40,d:200}
]},
9 : { colour:"#cccccc", floor:floorTypes.conveyorU, sprite:[
{x:200,y:80,w:40,h:40,d:200}, {x:200,y:120,w:40,h:40,d:200},
{x:200,y:160,w:40,h:40,d:200}, {x:200,y:200,w:40,h:40,d:200}
]},
10 : { colour:"#ccaa00", floor:floorTypes.solid, sprite:[{x:40,y:120,w:40,h:40}]},
11 : { colour:"#ccaa00", floor:floorTypes.solid, sprite:[{x:80,y:120,w:40,h:40}]}
};
function Tile(tx, ty, tt)
{
this.x = tx;
this.y = ty;
this.type = tt;
this.roof = null;
this.roofType = 0;
this.eventEnter = null;
this.object = null;
this.itemStack = null;
}
function TileMap()
{
this.map = [];
this.w = 0;
this.h = 0;
this.levels = 4;
}
TileMap.prototype.buildMapFromData = function(d, w, h)
{
this.w = w;
this.h = h;
if(d.length!=(w*h)) { return false; }
this.map.length = 0;
for(var y = 0; y < h; y++)
{
for(var x = 0; x < w; x++)
{
this.map.push( new Tile(x, y, d[((y*w)+x)]) );
}
}
return true;
};
TileMap.prototype.addRoofs = function(roofs)
{
for(var i in roofs)
{
var r = roofs[i];
if(r.x < 0 || r.y < 0 || r.x >= this.w || r.y >= this.h ||
(r.x+r.w)>this.w || (r.y+r.h)>this.h ||
r.data.length!=(r.w*r.h))
{
continue;
}
for(var y = 0; y < r.h; y++)
{
for(var x = 0; x < r.w; x++)
{
var tileIdx = (((r.y+y)*this.w)+r.x+x);
this.map[tileIdx].roof = r;
this.map[tileIdx].roofType = r.data[((y*r.w)+x)];
}
}
}
};
var directions = {
up : 0,
right : 1,
down : 2,
left : 3
};
var keysDown = {
37 : false,
38 : false,
39 : false,
40 : false,
80 : false
};
var viewport = {
screen : [0,0],
startTile : [0,0],
endTile : [0,0],
offset : [0,0],
update : function(px, py) {
this.offset[0] = Math.floor((this.screen[0]/2) - px);
this.offset[1] = Math.floor((this.screen[1]/2) - py);
var tile = [ Math.floor(px/tileW), Math.floor(py/tileH) ];
this.startTile[0] = tile[0] - 1 - Math.ceil((this.screen[0]/2) / tileW);
this.startTile[1] = tile[1] - 1 - Math.ceil((this.screen[1]/2) / tileH);
if(this.startTile[0] < 0) { this.startTile[0] = 0; }
if(this.startTile[1] < 0) { this.startTile[1] = 0; }
this.endTile[0] = tile[0] + 1 + Math.ceil((this.screen[0]/2) / tileW);
this.endTile[1] = tile[1] + 1 + Math.ceil((this.screen[1]/2) / tileH);
if(this.endTile[0] >= mapW) { this.endTile[0] = mapW-1; }
if(this.endTile[1] >= mapH) { this.endTile[1] = mapH-1; }
}
};
var player = new Character();
function Character()
{
this.tileFrom = [1,1];
this.tileTo = [1,1];
this.timeMoved = 0;
this.dimensions = [30,30];
this.position = [45,45];
this.delayMove = {};
this.delayMove[floorTypes.path] = 400;
this.delayMove[floorTypes.grass] = 800;
this.delayMove[floorTypes.ice] = 300;
this.delayMove[floorTypes.conveyorU] = 200;
this.delayMove[floorTypes.conveyorD] = 200;
this.delayMove[floorTypes.conveyorL] = 200;
this.delayMove[floorTypes.conveyorR] = 200;
this.direction = directions.up;
this.sprites = {};
this.sprites[directions.up] = [{x:0,y:120,w:30,h:30}];
this.sprites[directions.right] = [{x:0,y:150,w:30,h:30}];
this.sprites[directions.down] = [{x:0,y:180,w:30,h:30}];
this.sprites[directions.left] = [{x:0,y:210,w:30,h:30}];
this.inventory = new Inventory(3);
}
Character.prototype.placeAt = function(x, y)
{
this.tileFrom = [x,y];
this.tileTo = [x,y];
this.position = [((tileW*x)+((tileW-this.dimensions[0])/2)),
((tileH*y)+((tileH-this.dimensions[1])/2))];
};
Character.prototype.processMovement = function(t)
{
if(this.tileFrom[0]==this.tileTo[0] && this.tileFrom[1]==this.tileTo[1]) { return false; }
var moveSpeed = this.delayMove[tileTypes[mapTileData.map[toIndex(this.tileFrom[0],this.tileFrom[1])].type].floor];
if((t-this.timeMoved)>=moveSpeed)
{
this.placeAt(this.tileTo[0], this.tileTo[1]);
if(mapTileData.map[toIndex(this.tileTo[0], this.tileTo[1])].eventEnter!=null)
{
mapTileData.map[toIndex(this.tileTo[0], this.tileTo[1])].eventEnter(this);
}
var tileFloor = tileTypes[mapTileData.map[toIndex(this.tileFrom[0], this.tileFrom[1])].type].floor;
if(tileFloor==floorTypes.ice)
{
if(this.canMoveDirection(this.direction))
{
this.moveDirection(this.direction, t);
}
}
else if(tileFloor==floorTypes.conveyorL && this.canMoveLeft()) { this.moveLeft(t); }
else if(tileFloor==floorTypes.conveyorR && this.canMoveRight()) { this.moveRight(t); }
else if(tileFloor==floorTypes.conveyorU && this.canMoveUp()) { this.moveUp(t); }
else if(tileFloor==floorTypes.conveyorD && this.canMoveDown()) { this.moveDown(t); }
}
else
{
this.position[0] = (this.tileFrom[0] * tileW) + ((tileW-this.dimensions[0])/2);
this.position[1] = (this.tileFrom[1] * tileH) + ((tileH-this.dimensions[1])/2);
if(this.tileTo[0] != this.tileFrom[0])
{
var diff = (tileW / moveSpeed) * (t-this.timeMoved);
this.position[0]+= (this.tileTo[0]<this.tileFrom[0] ? 0 - diff : diff);
}
if(this.tileTo[1] != this.tileFrom[1])
{
var diff = (tileH / moveSpeed) * (t-this.timeMoved);
this.position[1]+= (this.tileTo[1]<this.tileFrom[1] ? 0 - diff : diff);
}
this.position[0] = Math.round(this.position[0]);
this.position[1] = Math.round(this.position[1]);
}
return true;
}
Character.prototype.canMoveTo = function(x, y)
{
if(x < 0 || x >= mapW || y < 0 || y >= mapH) { return false; }
if(typeof this.delayMove[tileTypes[mapTileData.map[toIndex(x,y)].type].floor]=='undefined') { return false; }
if(mapTileData.map[toIndex(x,y)].object!=null)
{
var o = mapTileData.map[toIndex(x,y)].object;
if(objectTypes[o.type].collision==objectCollision.solid)
{
return false;
}
}
return true;
};
Character.prototype.canMoveUp = function() { return this.canMoveTo(this.tileFrom[0], this.tileFrom[1]-1); };
Character.prototype.canMoveDown = function() { return this.canMoveTo(this.tileFrom[0], this.tileFrom[1]+1); };
Character.prototype.canMoveLeft = function() { return this.canMoveTo(this.tileFrom[0]-1, this.tileFrom[1]); };
Character.prototype.canMoveRight = function() { return this.canMoveTo(this.tileFrom[0]+1, this.tileFrom[1]); };
Character.prototype.canMoveDirection = function(d) {
switch(d)
{
case directions.up:
return this.canMoveUp();
case directions.down:
return this.canMoveDown();
case directions.left:
return this.canMoveLeft();
default:
return this.canMoveRight();
}
};
Character.prototype.moveLeft = function(t) { this.tileTo[0]-=1; this.timeMoved = t; this.direction = directions.left; };
Character.prototype.moveRight = function(t) { this.tileTo[0]+=1; this.timeMoved = t; this.direction = directions.right; };
Character.prototype.moveUp = function(t) { this.tileTo[1]-=1; this.timeMoved = t; this.direction = directions.up; };
Character.prototype.moveDown = function(t) { this.tileTo[1]+=1; this.timeMoved = t; this.direction = directions.down; };
Character.prototype.moveDirection = function(d, t) {
switch(d)
{
case directions.up:
return this.moveUp(t);
case directions.down:
return this.moveDown(t);
case directions.left:
return this.moveLeft(t);
default:
return this.moveRight(t);
}
};
Character.prototype.pickUp = function()
{
if(this.tileTo[0]!=this.tileFrom[0] ||
this.tileTo[1]!=this.tileFrom[1])
{
return false;
}
var is = mapTileData.map[toIndex(this.tileFrom[0],
this.tileFrom[1])].itemStack;
if(is!=null)
{
var remains = this.inventory.addItems(is.type, is.qty);
if(remains) { is.qty = remains; }
else
{
mapTileData.map[toIndex(this.tileFrom[0],
this.tileFrom[1])].itemStack = null;
}
}
return true;
};
function toIndex(x, y)
{
return((y * mapW) + x);
}
function getFrame(sprite, duration, time, animated)
{
if(!animated) { return sprite[0]; }
time = time % duration;
for(x in sprite)
{
if(sprite[x].end>=time) { return sprite[x]; }
}
}
window.onload = function()
{
ctx = document.getElementById('game').getContext("2d");
requestAnimationFrame(drawGame);
ctx.font = "bold 10pt sans-serif";
window.addEventListener("keydown", function(e) {
if(e.keyCode>=37 && e.keyCode<=40) { keysDown[e.keyCode] = true; }
if(e.keyCode==80) { keysDown[e.keyCode] = true; }
});
window.addEventListener("keyup", function(e) {
if(e.keyCode>=37 && e.keyCode<=40) { keysDown[e.keyCode] = false; }
if(e.keyCode==83)
{
currentSpeed = (currentSpeed>=(gameSpeeds.length-1) ? 0 : currentSpeed+1);
}
if(e.keyCode==80) { keysDown[e.keyCode] = false; }
});
viewport.screen = [document.getElementById('game').width,
document.getElementById('game').height];
tileset = new Image();
tileset.onerror = function()
{
ctx = null;
alert("Failed loading tileset.");
};
tileset.onload = function() { tilesetLoaded = true; };
tileset.src = tilesetURL;
for(x in tileTypes)
{
tileTypes[x]['animated'] = tileTypes[x].sprite.length > 1 ? true : false;
if(tileTypes[x].animated)
{
var t = 0;
for(s in tileTypes[x].sprite)
{
tileTypes[x].sprite[s]['start'] = t;
t+= tileTypes[x].sprite[s].d;
tileTypes[x].sprite[s]['end'] = t;
}
tileTypes[x]['spriteDuration'] = t;
}
}
mapTileData.buildMapFromData(gameMap, mapW, mapH);
mapTileData.addRoofs(roofList);
mapTileData.map[((2*mapW)+2)].eventEnter = function()
{ console.log("Entered tile 2,2"); };
var mo1 = new MapObject(1); mo1.placeAt(2, 4);
var mo2 = new MapObject(2); mo2.placeAt(2, 3);
var mo11 = new MapObject(1); mo11.placeAt(6, 4);
var mo12 = new MapObject(2); mo12.placeAt(7, 4);
var mo4 = new MapObject(3); mo4.placeAt(4, 5);
var mo5 = new MapObject(3); mo5.placeAt(4, 8);
var mo6 = new MapObject(3); mo6.placeAt(4, 11);
var mo7 = new MapObject(3); mo7.placeAt(2, 6);
var mo8 = new MapObject(3); mo8.placeAt(2, 9);
var mo9 = new MapObject(3); mo9.placeAt(2, 12);
for(var i = 3; i < 8; i++)
{
var ps = new PlacedItemStack(1, 1); ps.placeAt(i, 1);
}
for(var i = 3; i < 8; i++)
{
var ps = new PlacedItemStack(1, 1); ps.placeAt(3, i);
}
};
function drawGame()
{
if(ctx==null) { return; }
if(!tilesetLoaded) { requestAnimationFrame(drawGame); return; }
var currentFrameTime = Date.now();
var timeElapsed = currentFrameTime - lastFrameTime;
gameTime+= Math.floor(timeElapsed * gameSpeeds[currentSpeed].mult);
var sec = Math.floor(Date.now()/1000);
if(sec!=currentSecond)
{
currentSecond = sec;
framesLastSecond = frameCount;
frameCount = 1;
}
else { frameCount++; }
if(!player.processMovement(gameTime) && gameSpeeds[currentSpeed].mult!=0)
{
if(keysDown[38] && player.canMoveUp()) { player.moveUp(gameTime); }
else if(keysDown[40] && player.canMoveDown()) { player.moveDown(gameTime); }
else if(keysDown[37] && player.canMoveLeft()) { player.moveLeft(gameTime); }
else if(keysDown[39] && player.canMoveRight()) { player.moveRight(gameTime); }
else if(keysDown[80]) { player.pickUp(); }
}
viewport.update(player.position[0] + (player.dimensions[0]/2),
player.position[1] + (player.dimensions[1]/2));
var playerRoof1 = mapTileData.map[toIndex(
player.tileFrom[0], player.tileFrom[1])].roof;
var playerRoof2 = mapTileData.map[toIndex(
player.tileTo[0], player.tileTo[1])].roof;
ctx.fillStyle = "#000000";
ctx.fillRect(0, 0, viewport.screen[0], viewport.screen[1]);
for(var z = 0; z < mapTileData.levels; z++)
{
for(var y = viewport.startTile[1]; y <= viewport.endTile[1]; ++y)
{
for(var x = viewport.startTile[0]; x <= viewport.endTile[0]; ++x)
{
if(z==0)
{
var tile = tileTypes[mapTileData.map[toIndex(x,y)].type];
var sprite = getFrame(tile.sprite, tile.spriteDuration,
gameTime, tile.animated);
ctx.drawImage(tileset,
sprite.x, sprite.y, sprite.w, sprite.h,
viewport.offset[0] + (x*tileW), viewport.offset[1] + (y*tileH),
tileW, tileH);
}
else if(z==1)
{
var is = mapTileData.map[toIndex(x,y)].itemStack;
if(is!=null)
{
var sprite = itemTypes[is.type].sprite;
ctx.drawImage(tileset,
sprite[0].x, sprite[0].y,
sprite[0].w, sprite[0].h,
viewport.offset[0] + (x*tileW) + itemTypes[is.type].offset[0],
viewport.offset[1] + (y*tileH) + itemTypes[is.type].offset[1],
sprite[0].w, sprite[0].h);
}
}
var o = mapTileData.map[toIndex(x,y)].object;
if(o!=null && objectTypes[o.type].zIndex==z)
{
var ot = objectTypes[o.type];
ctx.drawImage(tileset,
ot.sprite[0].x, ot.sprite[0].y,
ot.sprite[0].w, ot.sprite[0].h,
viewport.offset[0] + (x*tileW) + ot.offset[0],
viewport.offset[1] + (y*tileH) + ot.offset[1],
ot.sprite[0].w, ot.sprite[0].h);
}
if(z==2 &&
mapTileData.map[toIndex(x,y)].roofType!=0 &&
mapTileData.map[toIndex(x,y)].roof!=playerRoof1 &&
mapTileData.map[toIndex(x,y)].roof!=playerRoof2)
{
tile = tileTypes[mapTileData.map[toIndex(x,y)].roofType];
sprite = getFrame(tile.sprite, tile.spriteDuration,
gameTime, tile.animated);
ctx.drawImage(tileset,
sprite.x, sprite.y, sprite.w, sprite.h,
viewport.offset[0] + (x*tileW),
viewport.offset[1] + (y*tileH),
tileW, tileH);
}
}
}
if(z==1)
{
var sprite = player.sprites[player.direction];
ctx.drawImage(tileset,
sprite[0].x, sprite[0].y,
sprite[0].w, sprite[0].h,
viewport.offset[0] + player.position[0],
viewport.offset[1] + player.position[1],
player.dimensions[0], player.dimensions[1]);
}
}
ctx.textAlign = "right";
for(var i = 0; i < player.inventory.spaces; i++)
{
ctx.fillStyle = "#ddccaa";
ctx.fillRect(10 + (i * 50), 350,
40, 40);
if(typeof player.inventory.stacks[i]!='undefined')
{
var it = itemTypes[player.inventory.stacks[i].type];
var sprite = it.sprite;
ctx.drawImage(tileset,
sprite[0].x, sprite[0].y,
sprite[0].w, sprite[0].h,
10 + (i * 50) + it.offset[0],
350 + it.offset[1],
sprite[0].w, sprite[0].h);
if(player.inventory.stacks[i].qty>1)
{
ctx.fillStyle = "#000000";
ctx.fillText("" + player.inventory.stacks[i].qty,
10 + (i*50) + 38,
350 + 38);
}
}
}
ctx.textAlign = "left";
ctx.fillStyle = "#ff0000";
ctx.fillText("FPS: " + framesLastSecond, 10, 20);
ctx.fillText("Game speed: " + gameSpeeds[currentSpeed].name, 10, 40);
lastFrameTime = currentFrameTime;
requestAnimationFrame(drawGame);
}
</script>
</head>
<body>
<canvas id="game" width="400" height="400"></canvas>
</body>
</html>