A simple method for dermining if a 2D coordinate, x,y falls inside of the bounds of the triangle described by the points p1, p2, p3.
function pointInTriangle(x, y, p1, p2, p3)
{
var alpha = ((p2[1] - p3[1]) * (x - p3[0]) + (p3[0] - p2[0]) * (y - p3[1])) /
((p2[1] - p3[1]) * (p1[0] - p3[0]) + (p3[0] - p2[0]) * (p1[1] - p3[1]));
var beta = ((p3[1] - p1[1]) * (x - p3[0]) + (p1[0] - p3[0]) * (y - p3[1])) /
((p2[1] - p3[1]) * (p1[0] - p3[0]) + (p3[0] - p2[0]) * (p1[1] - p3[1]));
var gamma = 1 - alpha - beta;
return (alpha>0 && beta>0 && gamma>0);
}