# Rectangles Intersection

## Example source code

``````
<!DOCTYPE html>
<html>

<script type="text/javascript">
var ctx = null, game = null;
var mouseX = -1, mouseY = -1;
var isOver = false;
var rect1 = { x:250, y:150, w:100, h:100 };
var rect2 = { x:150, y:250, w:80, h:40 };

game = document.getElementById('game');
ctx = game.getContext('2d');

// Move second rectangle left, right, up, or down (respectively), depending on
// arrow key pressed, providing rectangle will not move outside of Canvas bounds
if(e.keyCode==37 && rect2.x>=5) { rect2.x-= 5; }
else if(e.keyCode==39 && (rect2.x+rect2.w)<=595) { rect2.x+= 5; }
if(e.keyCode==38 && rect2.y>=5) { rect2.y-= 5; }
else if(e.keyCode==40 && (rect2.y+rect2.h)<=395) { rect2.y+= 5; }

// Test if rectangles intersect (overlap)
isOver = rectanglesIntersect(rect1, rect2);
});

requestAnimationFrame(drawGame);
};

function rectanglesIntersect(r1, r2)
{
return (r1.x <= (r2.x + r2.w) && (r1.x + r1.w) >= r2.x &&
r1.y <= (r2.y + r2.h) && (r1.y + r1.h) >= r2.y);
}

function drawGame()
{
if(ctx==null) { return; }

// Clear Canvas
ctx.fillStyle = "#ffffff";
ctx.fillRect(0, 0, 600, 400);

// Set fill and stroke colours depending on whether or not rectangle intersect
if(isOver)
{
ctx.fillStyle = "#ff9999";
ctx.strokeStyle = "#ff3333";
}
else
{
ctx.fillStyle = "#aaaacc";
ctx.strokeStyle = "#7777aa";
}

// Draw first (stationary) rectangle
ctx.fillRect(rect1.x, rect1.y, rect1.w, rect1.h);
ctx.strokeRect(rect1.x, rect1.y, rect1.w, rect1.h);

// Draw second (user controlled) rectangle
ctx.fillRect(rect2.x, rect2.y, rect2.w, rect2.h);
ctx.strokeRect(rect2.x, rect2.y, rect2.w, rect2.h);

// Ask browser for next frame...
requestAnimationFrame(drawGame);
}
</script>